The Mage Keep
Load the Mage Keep with spells from your Spell Factory!
Use the Lightning Spell to make your enemies feel the wrath of the sky!
Keep your defences unscathed with the Heal Spell!
Unleash your towers' fury with the Rage Spell!
Blast your enemies away with the Jump Spell!
Stop your ememies in their tracks with the Freeze Spell!
Even use your Mage Keep's magical might to make spells brew faster!
Out of spells? Load the keep with Elixer for powerful plasma blasts or with Dark Elixer to to create toxic puddles to poison your enemies and even slow them down!
700HP Load Cost 20000 Elixer 45 Damage per Second Air and Ground Range 8 Tiles Single Target (Doesn't unload unless destroied) or 100 Dark Elixer 45 Splash Dama…Read more >
I know there are a LOT of debaits about how supercell said a new hero was possible. The three most popular ideas I've heared are Wizard, Dragon or Goblin. I feel like Dragons are the best choice because
a) A resource-stealing hero would be just plain annoying, like a mortar-proof goblin.
b) A ranged, splash damage dealing hero that has like 230 damage to start is no fun it also has the potential to flat-out destroy storages and things around it "Dang!! 400k gold gone in under 10 seconds!" Also think of how easy farming would be: drop a couple leagues and farm like crazy! It would give birth to strategies like: 1 Golem 1 Archmage (wizard hero) 300k resources.
c) Dragon Emporer (like my username XD) would be nerfed by massive costs (possibly fe…Read more >