So this is a page made for holding the provisional stats of altered troops from the Alterator. If you don't know what that is then you should see this thread: New Concept: Alterator .
Reference Table [ ]
An advantage when increased
An advantage when decreased
Debatable advantage when increased
Health
Damage
Range
Number of Spawned Sub-Troops
Training Cost
Training Time
Housing Space
Movement Speed
Attack Speed
Now onto the provisional stats of the altered troops!
Barbarian: Would have higher health in trade for damage
Level
Damage per Second
Hitpoints
Training Cost
1
6
60
25
2
9
75
40
3
12
85
60
4
15
105
80
5
18
130
100
6
21
150
150
7
23
170
200
Archer: Increased range in exchange for damage
Level
Damage per Second
Hitpoints
Training Cost
1
5
20
50
2
7
23
80
3
9
28
120
4
13
33
160
5
16
40
200
6
18
44
300
7
20
48
400
Goblin: Does more damage to resources (3x ?) in trade with movement speed and a slight nerf in HP
Level
Damage per Second
DPS on Resource Buildings
Hitpoints
Training Cost
1
11
33
23
25
2
14
42
27
40
3
19
57
33
60
4
24
72
39
80
5
32
96
45
100
6
42
126
60
150
Giant: Increased HP but slower movement speed?
Level
Damage per Second
Damage per Attack
Hitpoints
Training Cost
1
11
22
360
250
2
14
28
432
750
3
19
38
516
1,250
4
24
48
624
1,750
5
31
62
804
2,250
6
43
86
1,128
3,000
7
50
100
1,320
3,500
Wall Breaker: HP buffed but a decrease in damage done to walls (only 35x)
Level
Damage
Damage vs. Walls
Hitpoints
Training Cost
1
12
420
25
1,000
2
16
560
30
1,500
3
24
840
36
2,000
4
32
1,120
45
2,500
5
46
1,610
54
3,000
6
60
2,100
67
3,500
Balloon: Attack Speed increased and DPS increased slightly but movement speed is decreased
Level
Damage per Second
Damage per Attack
Hitpoints
Training Cost
1
28
70
150
2,000
2
36
90
180
2,500
3
53
132.5
216
3,000
4
80
200
280
3,500
5
119
297.5
390
4,000
6
178
445
545
4,500
Wizard: Damage increase but it will have less HP and have a slower attack speed
Level
Damage per Second
Damage per Attack
Hitpoints
Training Cost
1
55
110
68
1,500
2
77
154
81
2,000
3
99
198
98
2,500
4
137
274
117
3,000
5
187
374
140
3,500
6
198
396
149
4,000
Healer: Higher HPS and higher HP (>1500 at max level) but will be vulnerable to air traps
Level
Healing per Second
Healing per Pulse
Hitpoints
Training Cost
1
45
31.5
675
5,000
2
55
38.5
810
6,000
3
71
49.7
1,134
8,000
4
92
64.4
1,588
10,000
Dragon: Less housing space taken in expense of HP and DPS
Level
Damage per Second
Damage per Attack
Hitpoints
Training Cost
1
105
157.5
1,450
16,000
2
120
180
1,600
20,000
3
135
202.5
1,750
24,000
4
150
225
1,900
28,000
PEKKA: HP is decreased but it will have a higher attack speed (1.8s, anyone?)
Level
Damage per Second
Damage per Attack
Hitpoints
Training Cost
1
240
432
2,500
30,000
2
270
486
2,750
35,000
3
300
540
3,100
40,000
4
340
612
3,550
45,000
5
380
684
4,000
50,000
Minion: Increased HP but a loss in mobility (less movement speed)
Level
Damage per Second
Hitpoints
Training Cost
1
35
61
6
2
38
66
7
3
42
73
8
4
46
79
9
5
50
86
10
6
54
92
11
Hog Rider: HP increase but less DPS (HP will be enough at max level to survive 2 level 1 Bombs)
Level
Damage per Second
Hitpoints
Training Cost
1
52
320
40
2
60
370
45
3
69
425
52
4
79
490
58
5
90
560
65
Valkyrie: A health and damage increase but less movement speed
Level
Damage per Second
Damage per Attack
Hitpoints
Training Cost
1
92
165.6
950
70
2
105
189
1,050
100
3
117
210.6
1,155
130
4
130
234
1,260
160
Golem: Incredibly high HP (somewhere I think can be 9,000 at max level) but does not spawn Golemites upon death
Housing Space
Training Time
Movement Speed
Attack Speed
Range
Death Damage Radius
Golemites Spawned on Death
30
45m
12
2.4s
1 tile
1.2 tiles
0
Level
Damage per Second
Damage per Attack
Damage upon Death
Hitpoints
Training Cost
1
38
91.2
350
6,500
450
2
42
100.8
400
7,250
525
3
46
110.4
450
8,000
600
4
50
120
500
8,750
675
5
54
129.6
550
9,500
750
Witch: Spawns more Skeletons at a time, and faster, at the expense of its long range
Level
Damage per Second
Damage per Attack
Skeletons Summoned
Max Skeletons Summoned
Hitpoints
Training Cost
1
25
17.5
5
12
75
250
2
30
21
6
15
100
350
Lava Hound: Higher HP in trade with less Lava Pups spawned upon death
Level
Damage per Second
Damage per Attack
Lava Pups Spawned (After Death)
Hitpoints
Training Cost
1
10
20
6
7,100
390
2
12
24
7
7,700
450
3
14
28
8
8,300
510