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So this is a page made for holding the provisional stats of altered troops from the Alterator. If you don't know what that is then you should see this thread: New Concept: Alterator.

Reference Table[]

An advantage when increased An advantage when decreased Debatable advantage when increased
  • Health
  • Damage
  • Range
  • Number of Spawned Sub-Troops
  • Training Cost
  • Training Time
  • Housing Space
  • Movement Speed
  • Attack Speed

Now onto the provisional stats of the altered troops! Barbarian: Would have higher health in trade for damage

Housing Space Training Time Movement Speed Attack Speed Range
1 20s 16 1s 0.4 tiles
Level Damage per Second Hitpoints Training Cost Elixir
1 6 60 25
2 9 75 40
3 12 85 60
4 15 105 80
5 18 130 100
6 21 150 150
7 23 170 200

Archer: Increased range in exchange for damage

Housing Space Training Time Movement Speed Attack Speed Range
1 25s 24 1s 4.5 tiles
Level Damage per Second Hitpoints Training Cost Elixir
1 5 20 50
2 7 23 80
3 9 28 120
4 13 33 160
5 16 40 200
6 18 44 300
7 20 48 400

Goblin: Does more damage to resources (3x ?) in trade with movement speed and a slight nerf in HP

Housing Space Training Time Movement Speed Attack Speed Range
1 30s 20 1s 0.4 tiles
Level Damage per Second DPS on Resource Buildings Hitpoints Training Cost Elixir
1 11 33 23 25
2 14 42 27 40
3 19 57 33 60
4 24 72 39 80
5 32 96 45 100
6 42 126 60 150

Giant: Increased HP but slower movement speed?

Housing Space Training Time Movement Speed Attack Speed Range
5 2m 8 2s 1 tile
Level Damage per Second Damage per Attack Hitpoints Training Cost Elixir
1 11 22 360 250
2 14 28 432 750
3 19 38 516 1,250
4 24 48 624 1,750
5 31 62 804 2,250
6 43 86 1,128 3,000
7 50 100 1,320 3,500

Wall Breaker: HP buffed but a decrease in damage done to walls (only 35x)

Housing Space Training Time Movement Speed Attack Speed Range
2 2m 24 1s 1 tile
Level Damage Damage vs. Walls Hitpoints Training Cost
1 12 420 25 1,000
2 16 560 30 1,500
3 24 840 36 2,000
4 32 1,120 45 2,500
5 46 1,610 54 3,000
6 60 2,100 67 3,500

Balloon: Attack Speed increased and DPS increased slightly but movement speed is decreased

Housing Space Training Time Movement Speed Attack Speed Range
5 8m 6 2.5s 0.5 tiles
Level Damage per Second Damage per Attack Hitpoints Training Cost Elixir
1 28 70 150 2,000
2 36 90 180 2,500
3 53 132.5 216 3,000
4 80 200 280 3,500
5 119 297.5 390 4,000
6 178 445 545 4,500

Wizard: Damage increase but it will have less HP and have a slower attack speed

Housing Space Training Time Movement Speed Attack Speed Range
4 8m 16 2s 3 tiles
Level Damage per Second Damage per Attack Hitpoints Training Cost Elixir
1 55 110 68 1,500
2 77 154 81 2,000
3 99 198 98 2,500
4 137 274 117 3,000
5 187 374 140 3,500
6 198 396 149 4,000

Healer: Higher HPS and higher HP (>1500 at max level) but will be vulnerable to air traps

Housing Space Training Time Movement Speed Heal Speed Range Vulnerable to Air Traps?
14 15m 16 0.7s 3 tiles Yes
Level Healing per Second Healing per Pulse Hitpoints Training Cost Elixir
1 45 31.5 675 5,000
2 55 38.5 810 6,000
3 71 49.7 1,134 8,000
4 92 64.4 1,588 10,000

Dragon: Less housing space taken in expense of HP and DPS

Housing Space Training Time Movement Speed Attack Speed Range
12 30m 16 1.5s 3 tiles
Level Damage per Second Damage per Attack Hitpoints Training Cost Elixir
1 105 157.5 1,450 16,000
2 120 180 1,600 20,000
3 135 202.5 1,750 24,000
4 150 225 1,900 28,000

PEKKA: HP is decreased but it will have a higher attack speed (1.8s, anyone?)

Housing Space Training Time Movement Speed Attack Speed Range
25 45m 16 1.8s 0.8 tiles
Level Damage per Second Damage per Attack Hitpoints Training Cost Elixir
1 240 432 2,500 30,000
2 270 486 2,750 35,000
3 300 540 3,100 40,000
4 340 612 3,550 45,000
5 380 684 4,000 50,000

Minion: Increased HP but a loss in mobility (less movement speed)

Housing Space Training Time Movement Speed Attack Speed Range
2 45s 24 1s 2.75 tiles
Level Damage per Second Hitpoints Training Cost Dark Elixir
1 35 61 6
2 38 66 7
3 42 73 8
4 46 79 9
5 50 86 10
6 54 92 11

Hog Rider: HP increase but less DPS (HP will be enough at max level to survive 2 level 1 Bombs)

Housing Space Training Time Movement Speed Attack Speed Range
5 2m 24 1s 0.6 tiles
Level Damage per Second Hitpoints Training Cost Dark Elixir
1 52 320 40
2 60 370 45
3 69 425 52
4 79 490 58
5 90 560 65

Valkyrie: A health and damage increase but less movement speed

Housing Space Training Time Movement Speed Attack Speed Range
8 8m 18 1.8s 0.5 tiles
Level Damage per Second Damage per Attack Hitpoints Training Cost Dark Elixir
1 92 165.6 950 70
2 105 189 1,050 100
3 117 210.6 1,155 130
4 130 234 1,260 160

Golem: Incredibly high HP (somewhere I think can be 9,000 at max level) but does not spawn Golemites upon death

Housing Space Training Time Movement Speed Attack Speed Range Death Damage Radius Golemites Spawned on Death
30 45m 12 2.4s 1 tile 1.2 tiles 0
Level Damage per Second Damage per Attack Damage upon Death Hitpoints Training Cost Dark Elixir
1 38 91.2 350 6,500 450
2 42 100.8 400 7,250 525
3 46 110.4 450 8,000 600
4 50 120 500 8,750 675
5 54 129.6 550 9,500 750

Witch: Spawns more Skeletons at a time, and faster, at the expense of its long range

Housing Space Training Time Movement Speed Attack Speed Summon Cooldown Range
12 20m 12 0.7s 5s 2.5 tiles
Level Damage per Second Damage per Attack Skeletons Summoned Max Skeletons Summoned Hitpoints Training Cost Dark Elixir
1 25 17.5 5 12 75 250
2 30 21 6 15 100 350

Lava Hound: Higher HP in trade with less Lava Pups spawned upon death

Housing Space Training Time Movement Speed Attack Speed Range
30 45m 20 2s 1 tile
Level Damage per Second Damage per Attack Lava Pups Spawned (After Death) Hitpoints Training Cost Dark Elixir
1 10 20 6 7,100 390
2 12 24 7 7,700 450
3 14 28 8 8,300 510
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