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MagmaHound MagmaHound 7 January 2015
0

Millionaire Bases

So I decided since today's the last day of 1-gem boosting I decided that I would go on a nice session with boosted Barch, Spells and Heroes. I wanted to fill my Elixir Storages and see how far I could go with Gold.


Obviously I wasn't expecting this to happen.

As you can see there, that's the legendary millionaire loot base. Although it's just one of those bases that cut the tape (1.1 million resources) it's still a million found.

Unfortunately I only got about 250k gold and 160k elixir from that base.

Anyways I was so happy about finding the millionaire because up here in Crystal 3 you don't find millionaires often due to the number of TH9 and 10 farmers up there.

The more shocking thing was actually finding a second person that had nearly a mi…


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MagmaHound MagmaHound 4 January 2015
3

What you should have before upgrading your Town Hall

People have been saying that you should be maxed out before upgrading your Town Hall to the next level, but completely maxing out a Town Hall level can be extremely laborous especially if you have 30 levels of the Queen and lots of level 10 Walls to go through. This is a short, sweet list on what you should upgrade before moving on to a new Town Hall level. That way you can be reasonably decent yet still progress fast enough.


  • 1 TH3-TH6
    • 1.1 TH3
    • 1.2 TH4
    • 1.3 TH5
    • 1.4 TH6
  • 2 *UPDATED* TH7+
    • 2.1 TH7
    • 2.2 TH8
    • 2.3 TH9
    • 2.4 TH10


Here rushing isn't a bad thing but doing so will put you at a disadvantage until you recovered!


  • Build your Mortar
  • Rebuild your Clan Castle
  • Have both your Army Camps
  • Build all your Walls


  • Mortar at level 2
  • Cannons at least level 4
  • Archer Towers at least lev…





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MagmaHound MagmaHound 28 December 2014
0

Troops for CCL6

  1. 35 Barbarians
  2. 1 Valkyrie and 27 Barbarians (if the Barbarians ain't enough the Valk simply adds insult to injuries)
  3. 2 Valkyries and 19 Barbarians
  4. 1 Dragon and 15 Barbarians
  5. 1 Dragon, 2 Wizards and 7 Barbarians
  6. 7 Hog Riders (perplexing to kill because of high DPS and HP)
  7. 7 Balloons
  8. 2 Wizards and 27 Barbarians
  9. 1 Golem and 5 Barbarians (barbs for extra damage)


  1. Any combo of Barbarians and Archers
  2. 1 Wizard and 31 Archers (my surefire favorite comp)
  3. 2 Wizards and 27 Archers
  4. 3 Wizards and 23 Archers (much more DPS but still long and hard to lure out)
  5. 7 Balloons (self-explanatory)
  6. 1 Dragon and 15 Archers
  7. 2 Valkyries and 19 Barbarians/Archers
  8. 1 Healer, 2 Valkyries and 5 Archers
  9. 1 Healer, 1 Valkyrie, 1 Wizard and 9 Archers (perhaps the only four troop comp in all th…


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MagmaHound MagmaHound 28 December 2014
0

Troops for CCL5

  1. 30 Barbarians
  2. 1 Valkyrie and 22 Barbarians
  3. 2 Valkyries and 14 Barbarians
  4. 1 Dragon and 10 Barbarians
  5. 6 Balloons (not easy to take out with heroes alone)
  6. 1 Dragon, 1 Wizard and 6 Barbarians
  7. 6 Hog Riders
  8. 1 Wizard and 26 Barbarians
  9. 2 Wizards and 22 Barbarians
  10. 3 Wizards and 18 Barbarians (extremely decent)
  11. 1 Golem (ain't do much but wastes a lot of their time)


  1. Any combo of Barbarians and Archers
  2. 1 Wizard and 26 Archers (annoying to lure out)
  3. 2 Wizards and 22 Archers (more DPS than comp 2 but still as annoying)
  4. 6 Balloons
  5. 1 Dragon and 10 Archers (a bit hard to lure out)
  6. 1 Dragon, 1 Wizard and 6 Archers
  7. 2 Valkyries and 14 Barbarians/Archers
  8. 1 Healer and 2 Valkyries
  9. 1 Healer, 1 Valkyrie and 8 Archers


  1. 30 Archers (cliché)
  2. 1 Wizard and 26 Archers (extremely annoying)
  3. 2 Wi…



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MagmaHound MagmaHound 28 December 2014
0

Troops for CCL4

  1. 25 Barbarians
  2. 1 Valkyrie and 17 Barbarians
  3. 2 Valkyries and 9 Barbarians
  4. 5 Balloons
  5. 1 Dragon and 5 Barbarians
  6. 1 Dragon, 1 Wizard and 1 Barbarian (simple to lure but still not easy to take out)
  7. 5 Hog Riders
  8. 1 Wizard and 21 Barbarians
  9. 2 Wizards and 17 Barbarians
  10. 3 Wizards and 13 Barbarians (now we're talking DPS)


  1. Any combo of Barbarians and Archers
  2. 1 Wizard and 21 Archers
  3. 2 Wizards and 17 Archers
  4. 5 Balloons
  5. 1 Dragon and 5 Archers (dragon goes front-line, archers support)
  6. 1 Dragon, 1 Wizard and 1 Archer (classic CC 4 1-1-1)
  7. 1 Valkyrie and 17 Barbarians/Archers
  8. 2 Valkyries and 9 Barbarians/Archers
  9. 1 Healer, 1 Valkyrie and 3 Archers (theoretically might work when a Valk is receiving 71 HPS from Healer; she will be unstoppable against Barbarians)


  1. 25 Archers (extrem…



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