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As I said on the parent blog, I have made a separate page for my ideas on the final Dark Elixir Troops. I present to you.....

Skeeter:

"What is this? This big bug is still alive when my defenses attack it? The Skeeter gains a percentage of her health when attacking buildings!"

Strategic Use: She would be best used as a distractor for the other air troops to attack due to her lifesteal. Because she regains 1/5 of her damage dealt, she is a great tank against the air defense. She has similar stats to the balloon. She has highest priority among defenses because of her pheromones giving signals to defenses to attack her; however, she only activates this signal every 15 seconds of the raid for all nearby defenses that can target her to attack her for 2 seconds, and then return to the original target.

Lvl 1: 250 Dark elixir to train at Lvl 7 barracks, targets defenses, 10 minutes to train, 75 DPS, 1 second attack rate, 200 HP, takes 5 army space, 10 movement speed, 3 unit range.

Lvl 2: 300 Dark elixir to train, 100 DPS, 290 HP, 75000 Dark elixir to upgrade at Lvl 8 Lab, 10 days to complete

Lvl 3: 450 Dark elixir to train, 125 DPS, 400 HP, 85000 Dark elixir to upgrade at Lvl 8 , 12 days to complete

Lvl 4: 550 Dark elixir to train, 145 DPS, 550 HP, 90000 Dark elixir to upgrade at Lvl 8 Lab, 14 days to complete

Lvl 5: 750 Dark elixir to train, 175 DPS, 650 HP, 120000 Dark elxir to upgrade at Lvl 8 Lab, 16 days to complete

Lvl 6: 1000 Dark elixir to train, 200 DPS, 750 HP, 150000 Dark elixir to upgrade at Lvl 9 Lab, 20 days to complete

Overview: She is very strong as she can force defenses to attack her for a brief period of time. This signal will be ignored if there are hogs or giants around as they pose a threat. She is best used with minions, balloons, and dragons.

Heat Imp

"Our defenses are on fire! The Heat Imp will whittle defenses and walls to ash with his demonic flames! Luckily, the Inferno Tower is immune to the flames."

Strategic Use: Every time he takes a hit, all defenses except the inferno tower takes about 15 HP burn damage over 4 seconds. He is a middle man in defending, and the defense that takes the last shot to kill him takes twice the fire damage over 8 seconds. He will target anything, so be careful how you use him. He is also immune to the Inferno Tower due to his fiery origin (means he can be healed by Healers and take no damage from Inferno Tower.) Makes other ground attacking defenses important to protect. The flame effect has a 3 unit splash around the defence that attacked him. Inferno Towers will not target this unit. Keep your other defenses alive to take the imps out.

Lvl 1: 40 Dark elixir to train at Lvl 6 Dark Barracks, targets anything, 1 minute to train, 20 DPS, 3 second attack rate, 166 HP, takes 3 army space, 16 movement speed, melee range

Lvl 2: 65 Dark elixir to train, 25 DPS, 198 HP, 50000 Dark elixir to upgrade at Lvl 7 Lab, 6 days to complete

Lvl 3: 75 Dark elixir to train, 35 DPS, 240 HP, 75000 Dark Elixir to upgrade at Lvl 7 Lab, 8 days to complete

Lvl 4: 100 Dark elixir to train, 45 DPS, 264 HP, 100000 Dark Elixir to upgrade at Lvl 7 Lab, 10 days to complete

Lvl 5: 200 Dark Elixir to train, 60 DPS, 299 HP, 125000 Dark elixir to upgrade at Lvl 7 Lab, 12 days to complete

Lvl 6: 250 Dark Elixir to train, 70 DPS, 400 HP, 150000 Dark elixir to upgrade at Lvl 8 Lab, 14 days to complete

Overview: The Imp may seem like an infantry unit. It is not. It is like the wizard as he is not infantry. Very expensive for such a cheap unit. Like the last time, the meta will be adjusted around the new troops.

Wolf Twin

"Hey, the guys down there trained two! The Wolf Twin consists of two wolves to attack enemies and defenses."

Strategic Use: 480 wolves may seem OP for such a strong number, but these guys are like glass cannons. Splash will handle them well. They also do half damage to walls, so dont worry, these guys are best used with Giants and other heavy units.

Lvl 1: 10 Dark elixir to train at Lvl 8 Dark Barracks, targets anything, 1 minute to train, 1 second attack rate, 20 DPS (10 to walls), 20 HP, takes 1 army space, 32 movement speed, melee range

Lvl 2: 25 Dark elixir to train, 30 DPS, 30 HP, 50000 Dark elixir to upgrade at Lvl 8 Lab, 8 days to complete

Lvl 3: 45 Dark elixir to train, 50 DPS, 50 HP, 75000 Dark elixir to upgrade at Lvl 8 Lab, 10 days to complete

Lvl 4: 60 Dark elixir to train, 65 DPS, 65 HP, 80000 Dark elixir to upgrade at Lvl 8 Lab, 12 days to complete

Overview: Upgrade. Splash. NOW.

Bee Hive

"The bees..... They never stop stinging! Use the Bee Hive to send nasty demonic Hornets to ruin their day......"

Strategic Use: The Bee Hive spawns Hornets to attack the buildings, similar to the Witch. Unlike the Witch, this unit is flying and is carried by Balloons. The Balloons and the Hive do not attack on their own. They must rely on their Hornets to "sting" buildings to death. Like bees in real life and a Wall Breakers, these Hornets die upon dealing damage. This also means there will be a lot of graves on your lawn lol. The Hive will go near defenses, but the Hornets will target anything.

Lvl 1: 200 Dark Elixir to train at Lvl 9 Dark Barracks, targets defenses, 15 minutes to train, Contains 20 Hornets, 600 HP, takes 10 army space, 10 movement speed, melee deploy range

Lvl 2: 300 Dark Elixir to train, 700 HP, Contains 30 Hornets, 65000 Dark Elixir to upgrade at Lvl 8 Lab, 10 days to complete

Lvl 3: 400 Dark Elixir to train, 800 HP, Contains 35 Hornets, 75000 Dark Elixir to upgrade at Lvl 8 Lab, 13 days to complete

Lvl 4: 450 Dark Elixir to train, 900 HP, Contains 40 Hornets, 85000 Dark Elixir to upgrade at Lvl 9 Lab, 15 days to complete

Lvl 5: 550 Dark Elixir to train, 1000 HP, Contains 45 Hornets, 95000 Dark Elixir to upgrade at Lvl 9 Lab, 17 days to complete

Lvl 6: 650 Dark Elixir to train, 1100 HP, Contains 50 Hornets, 120000 Dark Elixir to upgrade at Lvl 9 Lab, 20 days to complete

Hornets: Targets anything, 2 DPS, 1 HP, 32 movement speed, melee attack range, 0.5 attack speed.

Overview: The Hive will deploy all Hornets at once in first sight. When a Hornet or two dies, its sends a Hornet to replace the dead one. Like the Skeeter, defenses wil attack this unit first before attacking others. When you destroy this Hive, out comes.... OMG YOU ANGERED THEIR QUEEN. SHE SEEMS REAL ANGRY YOU DESTROYED HER HOME AND COMMITED GENOCIDE TO HER CHILDREN.

Hornet Queen: Targets Defenses, 50 DPS, 1/2 HP of Hive, takes double damage from Inferno Towers, spawns 20 extra Hornets, 1 attack speed.

Queen Overview: As soon as you destroy the Hive, the Queen comes out and enrages all Hornets, so they deal double damage. This, like Iron Fist, does not Stack with the Rage Spell. She does this upon spawning, and it lasts 4 seconds. With this skill, she commands all live hornets to attack defenses. When she dies, all Hornets around her resume their normal targeting. She also deals crash damage like Balloons. It is based on her HP, however. When alive, she will also keep spawning Hornets at a time.

B.E.P.P.O

"An ancient warlord of the first world, the Villagers have long forgotten about this secret. He has been asleep for as long as the age of the Black Dragons."

Strategic use: As a title of First World robot, he is super strong and almost god-like. What is this? B.E.P.P.O has found a girlfriend? That's right, this unit can bond with a nearby P.E.K.K.A. Both of these units have 1.2x damage, take 10% less damage, and have 20 movement so long as they are alive. Their attacks are synchronized, which means they attack at a 1.5 attack speed. B.E.P.P.O also has a second chance when killed for the first time. He is invulnerable at this time, and regains 1/2 HP over 3 seconds.

Lvl 1: 2000 Dark Elixir to train at Lvl 10 Dark Barracks, targets anything, 45 minutes to train, 500 DPS, 5000 HP, takes 40 army space, 12 movement speed, melee attack range.

Lvl 2: 3000 Dark Elixir to train, 550 DPS, 6000 HP, 120000 Dark elixir to train at Lvl 9 Lab, 16 days to complete

Lvl 3: 4500 Dark Elixir to train, 650 DPS, 7000 HP, 200000 Dark Elixir to train at Lvl 9 Lab, 20 days to complete

Overview: His massive HP will dwarve that of a Golem, and when he gets taken down, he will get back up with 3500 HP to destroy those buildings. All that destruction that he can take will result in... What is this? Is that a portal to the Dark Demonic World? The Mantle? Seems as if its coming RIGHT AT OUR BUILDINGS! The robotic god king spawns a Dark Tornado to swap the positioning of buildings slightly and deals some massive damage.

Dark Tornado: Swaps buildings in a 4u radius around it, deals 90 DPS, lasts 10 seconds, immediately destroys walls. This will reset when raid is done.

Tornado Overview: Not only does this tornado deal massive damage, it dissipates and spawns several Minions (level equals that of B.E.P.P.O). It spawns 20 minions to replace him.

Those are my ideas for Finishing the Dark Barracks, let me know if you like/have suggestions/dislike/absolutely hate. I know my blog posts are long, and I got the Hive and Wolf Twin from the Carrier and Zergling from Starcraft (inspiration at its work).

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