"This undead creature poses little threat by itself. But it never fights alone, since the Witch can summon an endless horde of Skeletons against your enemy!"
Level 1 |
- Summary
- Skeletons are troops the Witch summons to help her fight.
- They are similar to Barbarians in attack damage, but have lower health and move faster.
- The Skeleton gives out the same amount of damage per second as the level 1 Witch.
- Offensive Strategy
- Skeletons act like Barbarians to Witches.
- They go hand in hand with the Jump Spell.
- Defensive Strategy
- Witches in your Clan Castle will summon hordes of Skeletons to confront the enemy.
- Trivia
- Skeleton's stats do not change when the Witch is upgraded.
- When you have a Witch in your Clan Castle, and it creates Skeletons during a defense, the Skeletons that were made do not go back into the Clan Castle.
- As one of the three subtroops (the others being the Golemite and the Lava Pup), it cannot be trained, placed or donated directly via the Clan Castle (although the parent Troops can).
- The Skeleton is currently the only subtroop that is summoned (rather than spawned upon death) by its parent troop, and the only subtroop that is not a smaller version of its parent troop.
- The Skeleton appears to be identical to the Skeletons that are spawned via the Skeleton Trap, unless the Skeleton Trap is set to target air troops.
- Unlike the Skeleton Trap's skeletons, they do not have a skull next to their health bar.
- Also, unlike the Skeleton Trap's skeletons, they do not have a permanent health bar.
Preferred Target | Attack Type | Movement Speed | Attack Speed | Range |
---|---|---|---|---|
None | Melee (Ground Only) | 24 | 1s | 0.4 tiles |
Damage per Second | Damage Per Attack | Hitpoints |
---|---|---|
25 | 25 | 45 |
For additional statistics and information, see the Unit Calculators page. Template:UpgradeProgression
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