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Wizard Tower10

"The Ultimate Arcane Defense! Tower Wizards cast powerful area effect spells that target both flying and ground troops."


Wizard Tower1 Wizard Tower2 Wizard Tower3 Wizard Tower4 Wizard Tower5
Level 1 Level 2 Level 3 Level 4 Level 5
Wizard Tower6 Wizard Tower7 Wizard Tower8 Wizard Tower9 Wizard Tower10
Level 6 Level 7 Level 8 Level 9 Level 10

  • Summary
    • The Wizard Tower is a spiraling, cone-shaped tower of crystalline rock that has a Wizard on the top of it. It is capable of inflicting powerful splash damage to both Ground and Air Units, though it is limited to a relatively short range.
    • The Wizard Tower, like the Mortar, excels at mowing down entire groups of Troops. However, unlike the Mortar, it has a relatively decent damage per second (making it more effective against higher health troops like Giants), and it will target Air Troops in addition to Ground Troops. Also unlike the Mortar, the Wizard Tower has no blind spot.
    • Although the arcane blasts from the Wizard Tower do less damage per shot than Mortar, it makes up for this by having a much higher rate of fire. This makes the Wizard Tower an excellent choice for defending other structures by blasting troops that get too close. The Wizard Tower's only real weakness is its range, which is among the lowest of all defensive structures.
    • Taking out Wizard Towers can be tricky despite their relatively short range. It is often a better tactic to avoid them entirely by attacking a part of the village that isn't covered by them. To quickly destroy a Wizard Tower, deploy a few Giants as a distraction while ArchersWizards or Minions take out the tower. Deploy Troops in a circle around it since this will limit its ability to take out multiple troops with splash damage. Dropping 1 Giant and surrounding the tower with 5 Archers will generally be sufficient to destroy it.

  • Defensive Strategy
    • An excellent defensive strategy for the Wizard Tower is to put it near your Town Hall because of the Wizard Tower's splash damage and relatively high rate of fire. However, due to its limited range, it is sometimes more desirable to put the Wizard Tower near the inside of your village. 
    • Putting your Wizard Tower next to your Storages is an excellent method of protecting them against hordes of Goblins due to its splash damage and fast attack speed.
    • Wizard Towers and Mortars are quite complementary, as they can each cover the other's weaknesses.
      • Example of a Wizard Tower-Mortar combination: The Mortar can cover a very large range so attacking units will have reduced health by the time they come into shorter range of the Wizard Tower, which helps finish them off. In exchange, the Wizard Tower defends the Mortar by destroying units that cannot be attacked by the Mortar (all air units and ground units inside the Mortar's minimum range).
    • Try putting Wizard Towers near Air Defenses, with Air Bombs to take out the Balloons. Works well against Balloonion.
      • To expand on this, place this defense near an Air Defense. Also, just put it near a Mortar and a Storage to protect against various attacks.

  • Offensive Strategy
    • For attacking, use some units to distract it (Giants or Barbarians) and destroy it with Archers, Minions, or another ranged troop. Melee troops like Barbarians or Giants can destroy a Wizard Tower by themselves if there are enough of them, but because these troops must attack while physically touching the tower (and are therefore grouped up), the Wizard Tower can usually destroy the entire group fairly quickly.
    • When deploying units, be careful to ensure that they won't get into a clump as they come into range of the Wizard Tower (e.g. attacking a Gold Storage that's near a Wizard Tower), because the Wizard Tower will destroy the group very quickly.

  • Upgrade Differences
    • Wizard Towers undergo significant visual changes at levels 3, 6, 7, 8, and 9.
      • When initially constructed, the Wizard Tower appears to be solid gray rock.
      • At level 2, the lower portion of the tower just barely begins to show Elixir-colored pink crystal, much like the level 6 Walls. This can be seen if you look closely enough, but can be easily missed. The shape of the rock also changes slightly.
      • At level 3, the crystals become much more visible.
      • At level 4, some of the gray rock turn into crystals, and begin spiraling around the tower.
      • At level 5, the entire base of the tower is completely crystalline, with only the top portion of the tower remaining gray rock.
      • The level 6 Wizard Tower has no gray rock left. The entire tower is now constructed of pink crystal, resembling a gigantic level 6 Wall.
      • At level 7, the crystal structures grow prominent upward spikes surrounding the platform, and the entire tower darkens to a dark purple, appearing very much like a giant level 7 Wall.
      • At level 8, the podium on which the Wizard stands becomes far wider and more jagged. The spikes melt into the tower and it has stone pillars on each side, making eight stone pillars in all. It also has embers floating around the base, indicating a lava source beneath. The embers and the lava source may also be referred to the Town Hall being at least level 10, its Town Hall level requirement.
      • At level 9, the stone pillars turn white and extend throughout the perimeter of the top of the Wizard Tower.
      • At level 10, a new white stone platform is erected at the top, replacing the purple crystal summit. More pillar structures have been put in place beneath to fortify and support the new platform.
    • The Wizard atop the tower also changes with the Tower's level. He himself shoots the projectile that is fired by the Wizards of the level he resembles. For example, level 1 Wizard Tower housing a level 1 or 2 Wizard would fire fireballs, while level 5 Wizard Tower that has a level 5 Wizard would fire lightning bolts.
      • When first placed, the Tower Wizard appears as a level 1 (or 2) Wizard.
      • At level 3, the Wizard atop the tower changes in appearance to that of a level 3 (or 4) Wizard.
      • At level 5, the Wizard changes its appearance to that of a level 5 Wizard.
      • At level 8, the Wizard changes its appearance to that of a level 6 Wizard.
      • At level 10, the Wizard changes its appearance to that of a level 7 Wizard.

  • Trivia
    • You don't need to unlock or train a Wizard in order to construct a Wizard Tower. The level of your army's Wizards, if you have them, do not affect the appearance or abilities of the Wizard atop the tower.
    • When you begin an upgrade on a Wizard Tower, the Wizard on the top will disappear after a few minutes and will not reappear until the tower has finished upgrading.
    • While you are moving the Wizard Tower, the Wizard on the top disappears.
    • When viewing the Info screen, the Wizard Tower does not have a Wizard on it.
    • Strangely, normal Wizards have a powerful attack, the while those atop the Wizard Towers have a much weaker one. They make up for this by having much greater hitpoints and a larger splash damage area than the Wizard troop.
    • Only one Wizard will ever appear atop a Wizard Tower, unlike the Archer Tower, which can have up to three Archers.

  • Icon Descriptions
    Icon InfoTapping this icon displays information about the Wizard Tower, such as Level, Damage Per Second, Hitpoints, Range, Damage Type, Targets and Favorite Target.
    Icon InfoTapping this icon displays information about the Wizard Tower, such as Level, Re-arm cost, Damage Type and Targets.
    Icon InfoTapping this icon displays information about the Wizard Tower, such as Level, Damage Type and Targets.
    Icon InfoTapping this icon displays information about the Wizard Tower, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Wizard Tower, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Wizard Tower, such as Level, Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Hut's Hitpoints.
    Icon InfoTapping this icon displays information about the Wizard Tower, such as Level, Total Troop Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Army Camp's Hitpoints.
    Icon InfoTapping this icon displays information about the Wizard Tower, such as Level, Training Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Wizard Tower, such as Level, Hitpoints.
    Icon InfoTapping this icon displays information about the Wizard Tower, such as Level, Hitpoints.
    Icon InfoTapping this icon displays information about the Wizard Tower, such as Level, Spell Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Wizard Tower, such as Level, Elixir Storage Capacity, Gold Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Wizard Tower, such as Level, Troop Capacity, Hitpoints and Troops inside.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Wizard Tower, such as Level, Damage per Second, Hitpoints, Regeneration Time and Ability Level.
    Icon InfoTapping this icon displays information about the Wizard Tower, such as Level, Damage per Second, Hitpoints, Regeneration Time and Ability Level.
    Icon UpgradeTapping this icon begins upgrading the Wizard Tower to the next level, if you have enough resources and a free Builder. When the Wizard Tower is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon UpgradeTapping this icon begins upgrading the Wizard Tower to the next level, if you have enough resources and a free Master Builder. When the Wizard Tower is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon GroundTapping this icon switches the Wizard Tower attack mode to attack air units. This icon is only displayed while the Wizard Tower is in Ground mode.
    Icon AirTapping this icon switches the Wizard Tower attack mode to attack ground units. This icon is only displayed while the Wizard Tower is in Air mode.
    Icon ReArmTapping this icon re-arms this Wizard Tower. This icon is only displayed after this Wizard Tower has been triggered during an enemy attack.
    Icon ReArmAllTapping this icon re-arms all Traps. This icon is only displayed when one or more of your Traps have been triggered in a previous enemy attack.
    IconAllTrapsArmedThis icon informs you that all Traps are armed. It is not tappable, and replaces the re-arm icons.
    IconLoadXBowTapping this icon reloads this X-Bow with Elixir. This icon only appears if this X-Bow is not fully loaded.
    IconLoadAllXBowsTapping this icon reloads all X-Bows with Elixir. This icon only appears if one or more X-Bows are not fully loaded.
    IconLoadEagleTapping this icon reloads the Eagle Artillery with Elixir. This icon only appears if the player owns the Eagle Artillery but not an X-Bow, and if the Eagle Artillery is not fully loaded.
    IconLoadXBowEagleTapping this icon reloads all X-Bows and the Eagle Artillery with Elixir. This icon only appears if at least one of these buildings is not fully loaded, and will replace the icons above if the player has both an X-Bow and the Eagle Artillery.
    IconFullyLoadedXBowsThis icon informs you that all X-Bows are fully loaded. It is not tappable, and replaces the Load icons.
    IconFullyLoadedEagleThis icon informs you that the Eagle Artillery is fully loaded. It is not tappable, and only appears if the player owns the Eagle Artillery but not an X-Bow.
    IconFullyLoadedXBowEagleThis icon informs you that all X-Bows and the Eagle Artillery are fully loaded. It is not tappable, and replaces the icon above if the player has both an X-Bow and the Eagle Artillery.
    Icon GroundTapping this icon switches the X-Bow attack mode to attack both ground and air units. This icon is only displayed while the X-Bow is in Ground mode.
    Icon AirGroundTapping this icon switches the X-Bow attack mode to attack ground units only. This icon is only displayed while the X-Bow is in Air and Ground mode.
    IconLoadInfernoTapping this icon reloads this Inferno Tower with Dark Elixir. This icon only appears if this Inferno Tower is not fully loaded.
    IconLoadAllInfernosTapping this icon reloads all Inferno Towers with Dark Elixir. This icon only appears if one or more Inferno Towers are not fully loaded.
    Icon FullyLoadedDarkElixirThis icon informs you that all Inferno Towers are fully loaded. It is not tappable, and replaces the Load icons.
    Icon SingleTapping this icon switches the Inferno Tower attack mode to attack multiple enemies. This icon is only displayed while the Inferno Tower is in Single attack mode.
    Icon MultipleTapping this icon switches the Inferno Tower attack mode to attack a single enemy. This icon is only displayed while the Inferno Tower is in Multiple attack mode.
    IconLoadEagleTapping this icon reloads the Eagle Artillery with Elixir. This icon only appears if the Eagle Artillery is not fully loaded.
    IconFullyLoadedEagleThis icon informs you that the Eagle Artillery is fully loaded. It is not tappable, and replaces the Load icon.
    Icon Boost1Tapping this icon boosts your Gold production for 1 day at the cost of the displayed amount of Gems.
    Icon BoostAllTapping this icon boosts your Gold production of all the Wizard Towers for 1 day at the cost of the displayed amount of Gems.
    Icon CollectGoldTapping this icon collects the uncollected Gold from the Wizard Tower.
    Icon NoCollectGoldThis icon informs you that you don't have Gold to be collected from your Wizard Tower.
    Icon Boost1hTapping this icon boosts your troop training for 1 hour, reducing the time required to train troops by a factor of four for the duration of the boost.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon ResearchTapping this icon opens up the Laboratory interface, allowing you to upgrade your troops' levels.
    Icon ResearchTapping this icon opens up the Star Laboratory interface, allowing you to upgrade your troops' levels.
    Icon Boost1hTapping this icon boosts your spell creation for 1 hour, reducing the time required to create spells by a factor of four for the duration of the boost.
    Icon BrewSpellsTapping this icon opens up the Spell Factory's interface, allowing you to brew spells.
    Icon GuardTapping this icon puts the Wizard Tower to sleep. This icon only appears when the Wizard Tower is at full health and is in Guard mode.
    Icon SleepTapping this icon awakens the Wizard Tower, whom will then help guard your village. This icon only appears when the Wizard Tower is at full health and is in Sleep mode.
    Icon HealTapping this icon instantly heals the Wizard Tower for the displayed amount of Gems. This icon only appears when the Wizard Tower is currently regenerating health on the Altar.
    Icon Boost1hTapping this icon boosts the Wizard Tower's regeneration speed for 1 hour, reducing the time required to regenerate the Wizard Tower by a factor of four for the duration of the boost.
    Icon HealTapping this icon instantly heals the Wizard Tower for the displayed amount of Gems. This icon only appears when the Wizard Tower is currently regenerating health on the Altar.
    Icon RequestTroopsTapping this icon requests troops from your fellow clan members. It will appear if your Clan Castle is not already full and the timer since your last request has elapsed.
    Icon RequestNowTapping this icon requests troops from your clan members without waiting for the timer at the cost of the displayed number of Gems. It will appear if your Clan Castle is not already full and the timer since your last request is still counting down.
    Icon CastleFullThis icon informs you that your Clan Castle is full of troops and spells. It will replace both Request icons if the Clan Castle is full.
    Icon ClanTapping this icon displays information about your current clan.
    Icon TreasuryTapping this icon displays information about your Treasury.
    Icon SelectRowTapping this icon selects a row of Walls to move or rotate instead of a single Wall. The longest contiguous row of Walls will be selected.
    Icon RotateRowTapping this icon rotates the selected row of Walls. This icon is only displayed while you have multiple Walls selected.
    IconUpgradeRowTapping this icon upgrades all the upgradable Walls in the selected row to the next level, if you have enough resources and a free Builder. This icon is only displayed while you have multiple Walls selected, and if all the Walls selected are upgradable.
    Icon RotateRowTapping this icon rotates the selected row of Walls.
    IconUpgradeRowTapping this icon upgrades the selected Walls to the next level, if you have enough resources and a free Master Builder. When the selected Walls are at maximum level, this icon is not shown.
    Icon RotateTapping this icon rotates the Air Sweeper 45 degrees clockwise.
    Icon GearUpTapping this icon gears up the Wizard Tower, if you have upgraded it enough to do so, have enough resources and a free Master Builder. If any Wizard Tower is already geared up, this icon will not appear.
    Icon NoGearUpThis icon informs you that the Wizard Tower cannot be geared up because it is insufficiently upgraded. Tapping this icon will tell you the required level to gear up this Wizard Tower. If any Wizard Tower is already geared up, this icon will not appear.
    Icon NormalTapping this icon switches the Cannon to Burst mode. This icon only appears when the Cannon is geared up, and is in Normal mode.
    Icon BurstTapping this icon switches the Cannon to Normal mode. This icon only appears when the Cannon is geared up, and is in Burst mode.
    Icon LongRangeTapping this icon switches the Archer Tower to Fast Attack mode. This icon only appears when the Archer Tower is in Long Range mode.
    Icon FastAttackTapping this icon switches the Archer Tower to Long Range mode. This icon only appears when the Archer Tower is in Fast Attack mode.
    Icon RotateTapping this icon rotates the Push Trap 90 degrees clockwise.
    Icon LootCartTapping this icon collects the loot from the Loot Cart.
    Boat iconTapping this icon switches between the Home Village and the Builder Base.
    Icon FreeBoostTapping this icon boosts timers in the Builder Base, by a factor of ten for a duration determined by the level of the Clock Tower. This icon is only displayed when a free boost is available.
    Icon BoostNowTapping this icon allows you to boost the Clock Tower before its free boost is available, at the cost of the displayed amount of Gems. This icon is only displayed when the Clock Tower's free boost is in cooldown.
    Town Hall Level 1 2 3 4 5 6 7 8 9 10 11
    Number Available 0 0 0 0 1 2 2 3 4 4 5
    Size Size
    3x3
    Level Damage per Second Damage per Shot Hitpoints Cost Gold Build Time Experience Gained XP Town Hall Level Required
    1 11 14.3 620 180,000 12 hours 207 5
    2 13 16.9 650 360,000 1 day 293 5
    3 16 20.8 680 700,000 2 days 415 6
    4 20 26 730 1,200,000 3 days 509 7
    5 24 31.2 840 1,700,000 4 days 587 8
    6 32 41.6 960 2,200,000 5 days 657 8
    7 40 52 1,200 3,700,000 6 days 720 9
    8 48 62.4 1,440 5,200,000 8 days 831 10
    9 56 72.8 1,680 7,200,000 10 days 929 10
    10 62 80.6 2,000 9,200,000 12 days 1,018 11
    Range Attack Speed Damage Type Unit Type Targeted
    7 1.3s Splash - 1 tile Ground & Air

    For additional statistics and information, see the Unit Calculators page.

    Home Village Buildings
    Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryWalls

    Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton Trap

    Resource Buildings Town HallGold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageBuilder's HutClan Castle (Treasury)
    Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryBarbarian King AltarArcher Queen AltarGrand Warden Altar
    Other Buildings BoatDecorationsObstaclesLoot Cart

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